The Game Narrative Kaleidoscope, collated by Jon Ingold, brings together over 100 short essays on the craft of writing for games.
With contributions from the writers behind some of the world’s most successful titles – such as Prince of Persia, Control, Black Flag, Call of Duty and Baldur’s Gate 3 – alongside indie and upcoming writers, this collection aims to capture the full breadth and complexity of this young artistic medium.
Filled with practical advice, inspiration, deep truths and simmering disagreements, every turn of the Kaleidoscope reveals a new perspective on interactive writing
I’m honored to have my essay, “Drawing Inspiration from Form to Enhance Your Game Narrative,” included in this collection alongside so many friends and writers I admire.
Other Essays on the Game Writing Process
What I Learned Making My First Twine Game | SUPERJUMP
Exploring the Potential of Poetry in Games | Infinite White Space
This is Not a Game: The Kid A Mnesia Exhibition | Counter Arts
Let’s Share a Meal: The Importance Food in Storytelling | Infinite White Space
The Illusion of Choice: Lessons from the Writing Excuses intensive course on writing for games | SUPERJUMP
Don Quixote and Modular Storytelling: On the art of blending gameplay with interactive narratives



