Great Indie Games I Played at GDC

Games
Top from left to right: Hauntii, Schim, and Chants of Sennaar. Bottom from left to right: The Wreck, Sopa, and Simon the Sorcerer.

One of the many joys of attending GDC in March of earlier this year was being able to play and talk about indie games that I might not have heard about otherwise. In some cases, I had the opportunity to speak directly with the game developers themselves about the game I was demoing, exploring the connection between gameplay

At the time, I intended to write something about all those games—only to come home and get wrapped up in my daily life. As time went by, I started to feel that I had waited too long and it was too late, but to hell with that. Indie games need all the support they can get, so here are some of the indies I loved exploring at GDC.

Continue reading at Crossplay…

Games I Played in November 2024

Games
Norco. | screenshot by me

I recently replayed Norco (Geography of Robots), which I included in last year’s list of games I loved, for a video game club discussion — and I found myself enjoying it even more the second time around. The writing is rich and nuanced, with storytelling the utilizes its point-and-click format to explore a sense of isolation in a world impacted by climate change and corporate exploitation. This is a world with advanced technologies, like cybernetic robots and automated supermarkets, but these technologies are not readily available to the working class who are forced to live in communities that face regular flooding and continual entropy — a feeling that is perfectly reflected in the pixel art with its classical compositional style.

Five Tips on Writing

Games Writing

I’m delighted to share that I was interviewed by Twist Tales about my Five Tips on Writing. The topics covered included hooking the audience, plot development, world building, character design, and making meaningful choices. Here’s a brief preview of the interview:

Tone is one of the first things I try to get right with an opening, with the aim of creating a sense of mood or feeling that will permeate throughout the whole narrative. Generally, this tone is anchored with a specific character, setting, event, or imagery (depending on the needs of the story) that grounds the audience in the narrative and sets up expectations for the story — while also providing a sense of intrigue that makes the audience curious about what’s to come. 

For example, in Stephen King’s novel, The Gunslinger, part of The Dark Tower series, the first sentence reads, “The man in black fled across the desert and the gunslinger followed.” It’s a simple line that immediately sets a tone associated with myth and folklore, presenting characters that feel archetypal. It also immediately specifies the two main characters (protagonist and antagonist) and setting (the desert), while establishing some initial questions as to who these men are and why one is chasing the other. All of this doesn’t necessarily have to be captured in the first sentence (or second). The audience will often offer a bit of a grace period when they’re first getting into a new book, movie, or game. But this tone and specificity should come fairly quickly within the first few pages of a book, minutes of a movie, or hour of a game.

Continue reading on Twist Tales…

Games I Played in October 2024

Games
Alan Wake II | Source: Remedy Enterainment

With it being spooky season, I decided to take a break from Cyberpunk 2077 and jumped into a game I’ve been wanting to play for a long while — Alan Wake II (from Remedy Entertainment). I absolutely adored the first Alan Wake, and I was excited to delve into the sequel (which arrived 13 years after the first game) — and I’m having great, if semi-stressful and terrifying, fun so far.

Games I Played in September 2024

Games
Before Your Eyes | screenshot by me

Before Your Eyes (GoodbyeWorld Games) is a beautiful game about exploring the memories of one’s life and the way we can’t really ever hold on to the past. When the player opens the game, they are greeted by a wolf carrying them on a boat through the waters of the afterlife. The wolf explains that he is taking the player to the gatekeeper, and that he needs to understand their life in order to allow them to pass through.