Narrative Design
What Lies Underneath | Adventure Game (10 minutes of gameplay) | A creepy adventure game built in Bitsy, showcasing my ability to blend storytelling with art, level design, and sound design to create a complete narrative experience. Learn more about my development process here.
Analyzing the Story Stack: Horizon: Zero Dawn | This analysis examines the various elements of the game, including Player Fantasy, Action, Economy, World, and Story. It then presents a thought experiment with alternative story concepts, assuming all the other elements remain the same.
Characters & Dialog
Trapped in an Elevator | Cinematic Script | 5 pages — What happens when GLaDOS (Portal 2), Harold (Fallout 2), and Ellie (The Last of Us) find themselves suddenly and inexplicably stuck in an elevator together?
Missed Connections / Red Head at the House of Needles | Short Story published in Drunk Monkeys | 800 words — A man longs to reconnect with a women he saw in a tattoo parlor. Written in the form of a missed connections post on Craig’s List, the story intentionally uses misspellings and grammar mistakes to reflect the frantic nature of writing a post online.
Storytelling
Bluebeard: An Interactive Tale | Branching Narrative (~10 minutes of gameplay) | A woman marries a man with dangerous secrets. An interactive fairy tale with seven endings. Learn more about my development process here.
Confessional | Short Film Script | 5 pages — An awkward encounter in a dance club bathroom shifts into a moment of connection.
Journalism & Games Analysis
Exploring the Potential of Poetry in Games | Infinite White Space
Exploring the Dark Recesses of the Teenage Experience in Silent Hill: The Short Message | Once Upon the Weird
Let’s Share a Meal: The Importance Food in Storytelling | Infinite White Space
What I Learned Making My First Twine Game | SUPERJUMP
Exit Veil Blends Horror, Science Fiction, and the Occult in a Dark New JRPG | SUPERJUMP
Don Quixote and Modular Storytelling: On the art of blending gameplay with interactive narratives | Medium
The Illusion of Choice: Lessons from the Writing Excuses intensive course on writing for games | SUPERJUMP
10 Video Games to Baby Step Your Way into Horror | Keeping It Spooky