Developed by Lost Lake Games and published by Hooded Horse, Vaunted is a narrative-rich turn-based tactics game that fuses the dynamism of shooters with the strategic depth of RPGs.
I’ve been having a great time writing dialog for various characters on this project!
In recent years, I’ve been trying to expand into playing a wider variety of games, especially indie games created by small teams. Steam Next Fest, an online event held three times each year, is an excellent way to explore a variety of games and game genres to find something new. The most recent event, from February 23 to March 2, event hosted a slew demos for forthcoming indie games in a wide variety of genres.
As I scrolled through the list of games participating, I made my choices mostly based on vibes. Interesting artwork or creepy atmospheres caught my attention immediately — and before I knew it, I had a massive list of games to explore. Unfortunately, I only made it through a small fraction of the games I wanted to play. Here are some of my favorites, and if any of these games sound interesting, you can support them by wishlisting them on Steam.
Transcribing a postcard in Dead Letter Dept. | screenshot by me
Dead Letter Dept., developed by Mike Monroe and Belief Engine, is a fantastic horror game with an interesting premise. After moving to the city, the player is taking part in a data entry job in an empty, dank warehouse in the middle of nowhere, filling in addresses that a mail-scanning system finds illegible. Each day, you wake, wander down the dreary corridors of your apartment hallway, hearing the muffled voices of your neighbors in their own apartments, and take the train to work.
The job — and gameplay — involves hand-typing in addresses and, in some cases, increasingly bizarre passages of text. Little narratives unfold in the strange letters and postcards sent through, each building a sense of dread. While typing, the electricity sometimes flickers and pops (multiple times causing me to jump) and also hear strange sounds of things shifting around the room.
Michelle is a stylish survivor in Sorry We’re Closed | screenshot by me
Sorry We’re Closed (á la mode games) is a survival horror game with immense amounts of style. The art (which is one of the first things that attracted me to it) is stunning, both the nostalgic computer graphics and the character portraits. The music hits the perfect vibes and the gameplay adds to the survival horror experience.
Michelle is a young woman working in a corner shot in a small neighborhood in London. Though on another continent, the community feels very much like some of the counter-culture neighborhoods I’ve seen in San Francisco, being full of charming punks, oddballs, and weirdos. Everyone seems a bit on edge, considering the number of disappearances in the area.
Over the weekend, I participated in the Global Game Jam at the UC Davis location hosted by the Game Development & Arts Club. I’ve done several jams in the past, but always as a solo developer. So, this was the first time I participated in a jam with the intention of joining a team, let alone at an in-person event. Quite nerve-racking.
Fortunately, everyone was wonderfully chill. The event kicked off with a presentation, with former Davis alumnus providing advice on how to approach a jam, before declaring the theme for the 2026 jam: Mask.