Games I Played in July 2025

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Braid. | screenshot by me

Braid: Anniversary Edition (Thekla, Inc.) is a classic indie puzzle-platformer known for its innovative time-based gameplay, in which the player rewinds time to solve puzzles. These puzzles often require a combination intuition and precise button timing to accomplish. Since I’m not great at platforming and suck at precise time-based actions, some of these sections were a challenge for me. In other cases, I could manage the platforming, but struggled with the puzzle, so I unabashedly looked up hints as needed.

Most of the narrative is presented at the beginning of each level through a series of pedestals holding books. As the player passes each one a passage opens, revealing pieces of the story. It’s a lot of text up front, and I can imagine some players skipping most of it. However, I like the way the gameplay elements (specifically time manipulation) reflect the game’s overall themes regarding memory, regret, and the desire to do things differently. The final level — essentially a boss fight — also provides a twist on expectations, demonstrating the unreliable narration of the player-character up until this point.

‘Blue Prince’ Is the Best Game I’ve Played That’s Ultimately Not for Me

Games, Review

Blue Prince is a beautiful puzzle adventure game with a blend of strategy and rogue-like elements. It is also the first game from Dogubomb, an indie game development studio founded by Tonda Ros, who developed the game over ten years. In an interview on the Play, Watch, Listen podcast, Ros explained how he built and rebuilt the game over the years, at one point starting from scratch to ensure the game played as smoothly as possible.

The care with which Ros approached the development process—from the level design to the intricate puzzles—is evident in the final game. Since it was released in April, Blue Prince has garnered significant praise from game critics and gamers alike, and rightly so.

And yet, despite experiencing an initial joy playing Blue Prince, I eventually came to the realization that this one is not for me.

Continue readong on The Ugly Monster

Games I Played in June 2025

Games, Review
Entry hall in Blue Prince. | screenshot by me

Blue Prince (Dogubomb) is probably the best game I’ve ever played that ultimately is not for me. The game is wonderful in so many ways. It opens with an interesting story premise — a young man inherits a mansion, which will only become his if he can find the mysterious 46th room — and features beautiful illustrative-style art with muted undertones.

The gameplay is also quite fun, allowing the player to figure out how to play through the process of playing. As you enter the mansion, you are given a brief note and then open a door and are presented with a card draw of three rooms to build, and from that room (as long as it’s not a dead end), you build more and more rooms, constructing a path deeper into the home. You are able to continue building, exploring, and collecting supplies and zeroes until you run out of steps and are forced to take a rest, resetting the entire house to zero — creating a roguelike feel.

This is Not a Game: The Kid A Mnesia Exhibition

Games, Review
“Echo Chamber” in Kid A Mnesia Exhibition

Radiohead’s “Creep” is one of those classic ’90s grunge songs that fed my teenage years, allowing me to reflect on my own feelings of being a creep and weirdo. Over the subsequent years (and now decades), Radiohead has remained on my peripheral radar, drawing me in with their experimental soundscapes blending electronica and grungy undertones, with a mix of melancholy or moody vibes.

Recently, I’ve discovered a renewed interest in the band through the Kid A Mnesia Exhibition, a digital museum in which each room creates a unique audiovisual experience paired with specific songs from the band’s Kid A and Amnesiac albums. I find myself now immersing myself all over again in their work and even delving even more deeply into their albums, following this interactive experience.

Continue reading in Counter Arts.

Games I Played in May 2025

Games

Due to travel and other distractions, it was a slow gaming month, and I didn’t have a chance to get back to finishing the last few The Last of Us 2, which I’m excited to do. There were a couple of other smaller games that I finished, however.

An algorithmically crafted poem in Wayfinder. | screenshot by me

Wayfinder is a lovely little game created by Matt DesLauriers to evoke respect for the beauty of nature. The player takes the form of a red-robed figure wandering through pastel landscapes in different seasons, with the sounds of wind, soft soft rustling leaves, and chirping birds providing an relaxing soundscape. Exploring allows the player to discover tokens that unlock words that come together to unfold small haiku-like poetry. It’s a short (five minutes or so), but soul-soothing experience — and since the visuals and poetry are procedurally assembled, the game is able to create a unique experience for each player.