A Home with Good Bones: An Interview with Jes Negrón, Retcon Games

Games Development, Journalism

Good Bones is the first title from RETCON Games, a one-person game studio founded by Jes Negrón in 2019. The point-and-click adventure game looks to be a cozy horror tale that delves into serious subjects, such as grief, abuse, and revenge.

Negrón has been in the media development game for a long time, with almost two decades of experience as a writer, editor, producer, and designer of various media, including books and games. She has weathered the storms of these industries, particularly following her departure from Riot Games. Negrón and Melanie McCracken jointly filed a gender-based discrimination class-action lawsuit against Riot in November 2018. However, the resulting funds from that suit combined with Negrón’s passion for telling her own stories provided her with the foundation to start up RETCON Games and complete the development of her first solo title.

I had the opportunity to speak with Negrón about her recently launched game, Good Bones, and how she approached the development process.

Continue reading on SUPERJUMP…

Exit Veil Blends Horror, Science Fiction, and the Occult in a Dark New JRPG

Games, Journalism

Surreal labyrinthine dreamscapes filled with strange, ethereal entities await in Exit Veil, the latest game from Cherrymochi Studio. Recently announced through Kickstarter, the game is said to be a “darkly psychedelic JRPG” with a fully integrated tarot deck.

Cherrymochi is an independent game studio based near Tokyo, Japan. Founded in 2014 by Jon Williams (penname Imazato) and run by an international team of developers, the studio Kickstarter funded its first game, Tokyo Dark, which was launched in 2017. Presented with a 2D anime art style, Tokyo Dark is a mystery horror game that blends visual novel elements with a point-and-click adventure.

With Exit Veil, Cherrymochi is taking on an even more ambitious project, moving from 2D to 3D format and opening up the gameplay with RPG mechanics and turn-based combat. 

Continue reading on SUPERJUMP.

Photo by Justin Luebke on Unsplash.

The Illusion of Choice: Lessons from the Writing Excuses intensive course on writing for games

Journalism

Hosted by published authors working in a variety of genres and with decades of experience in the industry, the Writing Excuses podcast offers quick 15-20 minute long episodes packed with insightful writing, craft, and business advice. This year, the podcast has shifted its format to focus on eight-episode intensive courses that drill down into a particular subject — in this case, game writing.

Along with regular hosts Mary Robinette KowalDan Wells, and Howard Taylor, the eight episodes on game writing were led by two guest hosts, Cassandra Khaw and James L. Sutter, both of whom have extensive experience writing for games. Kaw has worked as a senior scriptwriter for Ubisoft Montreal and as a freelance writer for various indie video game developers. Sutter is a co-creator of the Pathfinder and Starfinder table-top roleplaying games.

Continue reading on SUPERJUMP.

Photo by Alexander Andrews on Unsplash.

New Article Published: 10 Video Games to Baby Step Your Way into Horror

Journalism

One of my great pleasures in life is sitting back and watching a good horror movie. My tastes are wide ranging, from horror comedies to supernatural scares, gritty psychological horror, and body horror. I’ll watch it all.

But horror video games have always seemed too intense for me. Watching a horror movie is a passive experience, allowing me to observe the character’s progress through the haunted house and judge their decision to go down into the dark basement.

Video games on the other hand remove that passivity from the equation. As the player, I find myself suddenly immersed in the experience. Instead of watching the character step down into the dark, I’m the one in control, the one who has to make the decision to go down the stairs, even though I know something terrible awaits.

Over time, however, I’ve gained a growing appreciation for scary games. It’s been slow going, starting with games that feature more of a creepy aesthetic than actual scares and growing to a love for the intensity of survival horror.

If like me, you’ve been curious about playing scary games, I’ve put together a list of 10 video games to help you baby step your way into horror, recently published at Keeping It Spooky.