Playing Giant Sparrow’s powerful and moving game, What Remains of Edith Finch, for a second time was just as wonderful and heartbreaking an experience as it was the first. In particular, this second time around, I was impressed by the way the game layers narrative through multiple unreliable narrators.
Primarily there is the titular character Edith Finch, who narrates most of the story in a journal. As she returns to her family home — pregnant and uncertain about her future — she explores the house, digging through the objects, photographs, journals, and messages left behind. Her words guide the reader (and player) through the rooms of the house and into the past, as she wonders why her family has maintained such a history of tragedy and loss. Is her family really cursed? Or has her family merely given into the narrative of being cursed, allowing it to lead them become reckless in the way they approach their lives?