Games I Played in September 2025

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Hero character in Bad End Theatre.

Bad End Theater (NomnomNami) presents a simple narrative. A hero is sent to rescue a maiden from the clutches of a demon overlord. But with this visual novel, the player is able to select which character they want to be — hero, maiden, minion, or overlord — and the choices you make as one character effects how things turn out when you switch over and play as one of the other characters. As the player continues, they are able to turn on or off certain personality traits, which impacts all of the possible outcomes. And all of those outcomes are inevitably bad — terrible deaths, failure, and isolation. At first, it might seem like that’s all there is, but the game actually builds to a sweet and satisfying ending. It was a delightful little game.

Games I Played in August 2025

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Polly is the infamous mascot of the shipping company the crew works for. | screenshot by me

Mouthwashing (Wrong Organ) is a psychological horror game about a crew left stranded in space after their ship collides with an asteroid. The five person crew operates a long-haul transport ship, and are constantly reminded by the company’s mascot Polly to stay focused on work and to not linger to long in idle distractions. The isolation on the ship and the slim chance of being rescued reveals dark secrets and the crew’s hidden selves.

The game approaches the narrative as a puzzle, presenting scenes from two points of view — Curly, the captain, and Jimmy, his second in command — and arranges these fragmented scenes out of chronological order. This puzzle structure allows for an emotional escalation, building tension through mystery, rather than a straightforward progression of the plot. It also reflects a sense of workers being trapped in the flow of their lives, struggling to take responsibility for the mistakes they’ve made as the story cycles back on itself and grows increasingly surreal. I was particularly haunted by the Curly’s looming eye swirling in its socket, like the Tell-Tale Heart’s ever beating heart beneath the floorboards.

Games I Played in July 2025

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Braid. | screenshot by me

Braid: Anniversary Edition (Thekla, Inc.) is a classic indie puzzle-platformer known for its innovative time-based gameplay, in which the player rewinds time to solve puzzles. These puzzles often require a combination intuition and precise button timing to accomplish. Since I’m not great at platforming and suck at precise time-based actions, some of these sections were a challenge for me. In other cases, I could manage the platforming, but struggled with the puzzle, so I unabashedly looked up hints as needed.

Most of the narrative is presented at the beginning of each level through a series of pedestals holding books. As the player passes each one a passage opens, revealing pieces of the story. It’s a lot of text up front, and I can imagine some players skipping most of it. However, I like the way the gameplay elements (specifically time manipulation) reflect the game’s overall themes regarding memory, regret, and the desire to do things differently. The final level — essentially a boss fight — also provides a twist on expectations, demonstrating the unreliable narration of the player-character up until this point.

‘Blue Prince’ Is the Best Game I’ve Played That’s Ultimately Not for Me

Games, Review

Blue Prince is a beautiful puzzle adventure game with a blend of strategy and rogue-like elements. It is also the first game from Dogubomb, an indie game development studio founded by Tonda Ros, who developed the game over ten years. In an interview on the Play, Watch, Listen podcast, Ros explained how he built and rebuilt the game over the years, at one point starting from scratch to ensure the game played as smoothly as possible.

The care with which Ros approached the development process—from the level design to the intricate puzzles—is evident in the final game. Since it was released in April, Blue Prince has garnered significant praise from game critics and gamers alike, and rightly so.

And yet, despite experiencing an initial joy playing Blue Prince, I eventually came to the realization that this one is not for me.

Continue readong on The Ugly Monster

Games I Played in June 2025

Games, Review
Entry hall in Blue Prince. | screenshot by me

Blue Prince (Dogubomb) is probably the best game I’ve ever played that ultimately is not for me. The game is wonderful in so many ways. It opens with an interesting story premise — a young man inherits a mansion, which will only become his if he can find the mysterious 46th room — and features beautiful illustrative-style art with muted undertones.

The gameplay is also quite fun, allowing the player to figure out how to play through the process of playing. As you enter the mansion, you are given a brief note and then open a door and are presented with a card draw of three rooms to build, and from that room (as long as it’s not a dead end), you build more and more rooms, constructing a path deeper into the home. You are able to continue building, exploring, and collecting supplies and zeroes until you run out of steps and are forced to take a rest, resetting the entire house to zero — creating a roguelike feel.