Games I Played in December 2023

Games
Image Source: Remedy Entertainment

I adored Alan Wake (Remedy Entertainment) and the way it weaves a creative meta narrative into its gameplay. Alan Wake is an author of thriller novels, who has found himself facing depression and anxiety due to writer’s block. Hoping for a reprieve, Alan and his wife Alice travel to a small town, called Bright Falls, Washington. As soon as they arrive in this quaint community, however, things go horribly wrong. Alan wakes up in a car accident with no memory of what happened during the previous week and his wife missing. While desperately searching for Alice, he must face off against darkness-possessed enemies attempting to kill him.

Games I Played in November 2023

Games

My month is games has been a bit all over the place, with me bouncing between difference games at whim — so much so that I haven’t really played more than a few hours in any of them and I am now in a position of having too many games to try to complete at once (since I’ve got other games in flux, as well). So, I’m really hoping I can finish off a couple of these off before I find anything else shiny to start playing. 

In the early part of the month, I kicked things off with Dishonored (from Arkane Studios) and Yakuza: Like a Dragon (from Ryu Ga Gotoku Studio) just days apart from each other, and I was quite enjoying exploring the tonal differences between the two games. 

Games and Books I Enjoyed in October 2023

Books, Games

Old Man’s Journey (developed by Broken Rules) is a gorgeous puzzle adventure game about a man who receives a letter that sends him on a journey across the countryside. As he wanders closer and closer to his destination, he reminisces about the past and the family he became estranged from. The gameplay involves an simple, yet innovative puzzle mechanic, in which the player changes the height of the hills and landscape in order to allow the old man to traverse through the stunningly created landscapes. And I mean it, the art is phenomenal. This was such a chill and lovely experience — albeit a short one at only an hour or two long.

The start of Old Man’s Journey.

Games I Played In September 2023

Games
silhouette of a forest and lookout tower against a moon in the background
Firewatch (developed by Campo Santo)

Firewatch (Campo Santo) is a beautifully melancholy adventure game. After a short prelude about loosing connection with his wife to early onset dementia,  Henry takes up a post as a fire lookout in Shoshone National Forest with his only contact being with his supervisor Delilah via radio. As the player navigates the beautiful forrest settings, they learn about other lookouts who left notes in various drop boxes and uncover a mystery amid the trees. 

Thoughts on Getting Over It with Bennett Foddy and Other Games I Played in August 2023

Games, Review
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By the time I got around to Getting Over It with Bennett Foddy (which I’m playing on my phone using the touchscreen), I was well aware of the game’s reputation for inducing rage and frustration in its players. I had watched a number of Let’s Plays, in which gamers (particularly Markiplier) lost their cool, screaming in rage as they failed over and over again.

The game is based off a simple mechanic: a man in a cast-iron pot swings a hammer to climb the mountain — but its actual execution is exceedingly difficult. The hammer doesn’t swing the way you expect it to, and it takes a significant amount of trial and error to simply figure out how it functions and get over the first tree you encounter in the game. Not to mention the increasingly difficult challenges that lie ahead.

I’ll write a bit more about my ongoing struggle with trying to beat the game (I am very stuck at the moment) and how it makes me feel in another post. Short version: it is indeed frustrating, but in a way that I personally find oddly satisfying.

For the moment, I’d like to focus on the way Getting Over It approaches game writing — rather than providing a traditional narrative, the game presents a more philosophical approach. When the game opens up and the player faces the first obstacles, Bennett Foddy begins his narrations by warning the player about the challenges ahead: